Example: I have an object which has over 300 animations, about 5 scripts, and about 10 objects in its inventory. The issue is that whenever I want to for example modify the scripts only (which are at the very top), I have to wait quite a long time (3 minutes or more) until the object's inventory loads and lets me to edit it.
I have no idea how it exactly works between viewer and LL servers, but it would be cool to have an option to pull only content which is scripts, or display like first 10 items, without having to load the entire object's inventory.
Environment
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (3392.36 MHz) Memory: 16365 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GT 545/PCIe/SSE2
Windows Graphics Driver Version: 8.17.0013.0142 OpenGL Version: 4.2.0
Activity
Katharine BerryAugust 12, 2012 at 3:53 PM
Unfortunately, the interaction between the viewer and server does not permit this degree of granularity – it simply requests the entire inventory and waits until it arrives. Implementation of such a feature would require server-side work (which would probably be better served making inventory loading work properly in the first place).
Example:
I have an object which has over 300 animations, about 5 scripts, and about 10 objects in its inventory. The issue is that whenever I want to for example modify the scripts only (which are at the very top), I have to wait quite a long time (3 minutes or more) until the object's inventory loads and lets me to edit it.
I have no idea how it exactly works between viewer and LL servers, but it would be cool to have an option to pull only content which is scripts, or display like first 10 items, without having to load the entire object's inventory.